Hollow Quiz
Ten-question rounds use reviewed local knowledge checks. Completing practice can produce a checkmark in the app, but it does not create readiness evidence or points.
Practice and morale without a network
Hollow Quiz rehearses reviewed readiness knowledge while Signal Four provides local two-person pass-and-play. Neither changes the readiness score.
Offline practice
Ten-question rounds drawn from reviewed local readiness knowledge. Practice earns no readiness points.
Local · non-scoringPass the phone
Build a four-beacon line before the other survivor in a two-person local pass-and-play game.
Two players · one deviceTen-question rounds use reviewed local knowledge checks. Completing practice can produce a checkmark in the app, but it does not create readiness evidence or points.
Two people share one device and compete to build a four-beacon line. It is deliberately local, needs no account and does not synchronise a score.
Clear boundary: games support rehearsal and morale. They do not certify survival capability.