Practice and morale without a network

Offline games

Hollow Quiz rehearses reviewed readiness knowledge while Signal Four provides local two-person pass-and-play. Neither changes the readiness score.

01

Offline practice

Hollow Quiz

Ten-question rounds drawn from reviewed local readiness knowledge. Practice earns no readiness points.

Local · non-scoring
02

Pass the phone

Signal Four

Build a four-beacon line before the other survivor in a two-person local pass-and-play game.

Two players · one device

Hollow Quiz

Ten-question rounds use reviewed local knowledge checks. Completing practice can produce a checkmark in the app, but it does not create readiness evidence or points.

Signal Four

Two people share one device and compete to build a four-beacon line. It is deliberately local, needs no account and does not synchronise a score.

Clear boundary: games support rehearsal and morale. They do not certify survival capability.